Description
This pre-conference workshop aims to engage researchers, designers, and practitioners in a design thinking process and then to analyse the workshop activities and solutions using the 4Es of embodied learning.
If you were working with others at a distance on a design problem, what would you need in your digital workspace? Taking this complex challenge as our starting point, we invite you to join us in working through each phase of a design thinking process, learning more about design thinking at each stage of the workshop, and reflecting on how our learning is embodied in artefacts and other representations. These data will be made available for collaborative analysis during and after the workshop, so that workshop participants and presenters can develop research questions of shared interest and jointly author a publication.
We welcome participants from diverse backgrounds to bring a rich variety of theoretical standpoints, workplace experiences and contexts to the “empathy” phase of the design process. If you are interested in design thinking, participatory design, creativity, wicked problems, or the affordances of digitally mediated learning environments for innovative learning strategies, this is the workshop for you.