Introduction
Contemporary technologies have the power to transform the physical space of classrooms into interactive spaces in which classroom communities engage in sustained, collective inquiry. In the “embedded phenomena” genre, simulated phenomena are scaled and mapped to classroom space and made accessible through stationary and mobile devices that serve as local portals through which learners interact with and collaboratively construct models of those phenomena to solve problems or address driving questions. In this workshop, participants will engage in design charrettes to envision new phenomena amenable to representation within the genre, and collectively address the theoretical and pragmatic issues surround the design and use of embedded phenomena in learning environments. Through this work, we seek to better understand the affordances and limitations of the embedded phenomena approach, and to engage the CSCL community more broadly in development of the genre.